Many cached textures are composed together in frames during this time range and average fill rate is {0}. Go to the Performance Warnings menu in the navigation toolbar and select the Frames view. Select the frames that have a high Fill Rate and high Texture Count. With the frames selected, locate Frames view in the navigation toolbar and select the Visual Tree option. Identify the visuals that are causing several textures to be created. If you are using BitmapCache explicitly, you can consider consolidating these visuals.
Making the selected element into a UserControl might result in broken references in the new UserControl and/or broken references ...
Managed code profiling component was not registered - fixing. This session may not have correct results for managed/mixed ...
Managed threads are consuming {0:0.00%} of the CPU. Go the Performance Warnings menu in the navigation toolbar and select ...
Manifest File : Specifies the name of the manifest file to generate. Only used if Generate Manifest is true. (/MANIFESTFILE:[file]) ...
Many cached textures are composed together in frames during this time range and average fill rate is {0}. Go to the Performance ...
Many-to-many associations are read-only, therefore the EntityCollections on both ends of the association are not editable. ...
Maps a team project collection to a PWA instance. The PWA instance must be registered before mapping the collection to it. ...
Mark interface {0} as InterfaceType(ComInterfaceType.InterfaceIsIDispatch) because it is specified in the ComSourceInterfaces ...
Mark package scope as assembly scope in metadata. Package-scoped items are public by default. (/securescoping[+|- or /ss[+|-]) ...