The vector that defines the direction in which light is cast from a light source in the tangent space of the current pixel. You can use this to calculate lighting and specular contributions in tangent space.
The variable '%1$ls' already holds a %2$ls: Putting a new resource into this variable may cause the prior value to be lost. ...
The variable '%1' is referenced or declared outside of the selection but used within an anonymous method or a lambda expression. ...
The variable '{0}' is bound in a quotation but is used as part of a spliced expression. This is not permitted since it may ...
The VC++ projects in the solution will be upgraded to use the Microsoft Visual Studio 2012 platform toolset and .NET Framework ...
The vector that defines the direction in which light is cast from a light source in the tangent space of the current pixel. ...
The vector that defines the direction in which light is cast from a light source in world space. You can use this to calculate ...
The vector that extends from the current pixel to the camera in tangent space. You can use this to calculate reflections ...
The vector that extends from the current pixel to the camera in world space. You can use this to calculate reflections in ...
The version of Conman Client running on the device is incompatible with the desktop. Bootstrap the device with desktop compatible ...