Computes the direction of reflection for the current pixel in tangent space, based on the camera position. You can use this to calculate reflections, cubemap coordinates, and specular lighting contributions.
Computes the cosine of an input. For each component of the result, the cosine of the corresponding component, which is provided ...
Computes the cross product of two vectors. The result is a vector that is orthogonal to both input vectors. You can use the ...
Computes the difference between 1 and the specified input. For each component of the result, the corresponding component ...
Computes the difference between two inputs. For each component of the result, the corresponding component of the second input ...
Computes the direction of reflection for the current pixel in tangent space, based on the camera position. You can use this ...
Computes the dot product of two vectors. The result is a scalar value. You can use the dot product to determine the angle ...
Computes the exponentiation of two inputs. For each component of the result, the corresponding component of the first input ...
Computes the floor of an input. For each component of the result, its value is the largest whole integer value that's less ...
Computes the Fresnel fall-off by using the specified input. The Fresnel fall-off value expresses how closely the surface ...