Limits the bandwidth that is available for all streams to other servers. The default value is unlimited. Limits set at the server may override limits set at the publishing point.
Limits the bandwidth any single server can use when receiving a stream. The default value is unlimited. Limits set at the ...
Limits the bandwidth any single unicast player can use for accelerating the initial buffering of the content. Players requesting ...
Limits the bandwidth any single unicast player can use when receiving a stream. The default value is unlimited. Limits set ...
Limits the bandwidth audio and video will consume when in a conference. This setting will guide NetMeeting to choose the ...
Limits the bandwidth that is available for all streams to other servers. The default value is unlimited. Limits set at the ...
Limits the maximum factor of accelerated delivery to players. The default value is 5, which enables players on high-speed ...
Limits the network bandwidth that BITS uses for background transfers (this policy does not affect foreground transfers). ...
Limits the number of connections that the server can resolve each second. The default value is 50 connections per second. ...
Limits the number of connections to servers that are downstream of this publishing point. The default value is unlimited. ...