Limits the number of seconds a unicast player can remain connected but inactive. Once a player has exceeded this limit, the connection is terminated. The default value is 3,600 seconds.
Limits the maximum factor of accelerated delivery to players. The default value is 5, which enables players on high-speed ...
Limits the network bandwidth that BITS uses for background transfers (this policy does not affect foreground transfers). ...
Limits the number of connections that the server can resolve each second. The default value is 50 connections per second. ...
Limits the number of connections to servers that are downstream of this publishing point. The default value is unlimited. ...
Limits the number of seconds a unicast player can remain connected but inactive. Once a player has exceeded this limit, the ...
Limits the number of seconds the server will wait for an acknowledgement before disconnecting a unicast player. A player ...
Limits the number of unicast players that can be simultaneously connected to this publishing point. The default value is ...
Limits the number of unicast players that can be simultaneously connected to this server. The default value is unlimited. ...
Limits the percentage of a volume's disk space that can be used to store deleted files. If you enable this setting, the user ...